Good Wednesday young writing scribes.
This week, the Wizard Lexiconi would like to discuss an all too important part of story telling, the reason stories can be so exciting...
Yes, friends, I'm talking about the story climax.
That do-or-die moment in the tale when all looks bleak and hopeless for our hero.
Can you hear the impending doom music?
If not, well, it might be because of all the croaking going on. Stop being a frog and use your imagination!!
Up till now, all the scenes you've been pouring your ink, sweat and tears (and maybe a little blood if there's been paper cuts) into will continue to intensify up to this moment when every thing seems lost and there's no way out for our main character.
But you my dear, clever writer will, of course, know of a way out.
You will not, in no way what-so-ever, let your character be saved at the last moment by some side character, act of nature or God, or in any way get out of fighting their own way through the obstacle set before them. Yes, sometimes the hero comes to save the damsel in distress, but she needs to have fought her battles to a certain extent, unless you want her to be weak.
The important thing to remember, when writing the climax, is to allow your main character to figure a way through the biggest task. Yes, they can be saved from a sinking ship, they can be lifted from a pit, but they must have beat some monster, or flaw of character first. They must have gained the talisman or won what they sought after.
Don't short change the reader by letting your character off the hook and not have a chance to grow and change during this process.
Have you figured out what your climatic scene will be? What task or challenge will your character have to face and over come? Think about it and be sure to keep notes of your thoughts during the writing process. Your ideas may change as you write. Nothing is set in stone. But it's good to know where you are going in your story and what goal you wish to see won.
Next week, we'll talk about wrapping up your story which is also called "Falling Action" or "Denouement."
Let your imagination weave some wacky tales.
Wiz. Lexiconi, Sr. Mage 1st class: Fabulist extraordinaire.